news-04102024-221257

Bethesda Game Studios is known for creating massive open-world RPGs like Fallout, Starfield, and The Elder Scrolls series. These games offer players hundreds of hours of gameplay and vast worlds to explore. Todd Howard, the director at Bethesda, recently discussed why their games are so huge.

Over the years, Bethesda’s games have become more ambitious and larger in scale. Skyrim, released in 2011, provided players with a vast open map to discover. Fallout 4, released in 2015, was the largest game in the series at the time and became a best-seller. Starfield, released in 2023 after years of development, featured a universe with 1000 planets to explore.

Some people argue that bigger doesn’t always mean better. Todd Howard acknowledges that creating such massive worlds can be seen as “irresponsible.” He mentioned that Bethesda doesn’t cut much content from their games, which contributes to their enormous size. The entire team puts a lot of creativity into the games, making them unique and special.

While Bethesda does receive criticism for some of their games feeling repetitive in terms of content, they aim to include everything without trimming the fat. The goal is to provide players with as much content as possible, even if some details may seem repetitive.

The interview with BAFTA revealed that despite the vast size of Starfield, the team faced challenges in filling the space with meaningful content. This led to criticisms of certain aspects of the game feeling repetitive. As Bethesda works on The Elder Scrolls VI and Fallout 5, fans are curious to see if bigger worlds will equate to better gameplay experiences.

If you have thoughts on Bethesda’s games and their massive scale, share them on the Insider Gaming forum. Additionally, stay updated on the latest gaming news, including upcoming Death Stranding adaptations, by subscribing to our newsletter for exclusive leaks and updates every week. No spam, just the latest gaming news delivered to your inbox.