Why Game Developers and Corporations Clash: The Unpredictability of Game Development
In the fast-paced world of game development, clashes between developers and corporations are not uncommon. The recent unrest in the industry has shed light on the underlying tensions that arise when corporate desires clash with the unpredictable nature of game development. Manor Lords’ publisher, Hooded Horse, is one of many indie publishers speaking out about this issue.
Snow Rui, the CFO at Hooded Horse, believes that much of the current unrest in the games industry can be attributed to corporate desires that conflict with the reality of game development. In a recent interview with GamesIndustry.biz, Rui pointed out that public companies often prioritize predictable revenue growth at quarterly and annual intervals. However, game development is inherently unpredictable, both in terms of timing and results.
The unpredictability of game development means that large corporations may struggle to meet their revenue targets consistently. While game launches and sales windows can bring in substantial revenue, the success of a game is not guaranteed. Manor Lords, a niche genre game mostly developed by a single person, defied expectations and became a smash hit. This unpredictability poses a challenge for corporations seeking stable financial performance.
Rui highlighted the growing trend of indie developers turning to self-publishing as an alternative to working with traditional publishers. The availability of resources and tools for self-publishing has made it more attractive than ever for developers to take control of their projects. As Rui noted, publishers will need to demonstrate their value and offer favorable terms to compete with the appeal of self-publishing.
The Rise of Self-Publishing in Game Development
Self-publishing has become a viable option for many indie developers looking to retain creative control and maximize their profits. With platforms like Steam and Itch.io providing access to a global audience, developers can reach players directly without the need for a publisher. This shift in the industry landscape has empowered developers to explore new avenues for releasing their games.
Tim Bender, the CEO of Hooded Horse, has expressed support for self-publishing and the flexibility it offers to developers. In a statement to GamesRadar+, Bender emphasized the importance of prioritizing quality over profits. By allowing Manor Lords the time it needed to launch successfully, Hooded Horse demonstrated a commitment to the game’s creative vision.
The success of Manor Lords serves as a testament to the potential of self-publishing in the game industry. Developers like Bender are advocating for a more collaborative and artist-centric approach to game development, challenging the traditional norms of corporate involvement. As self-publishing continues to gain momentum, it raises questions about the future role of publishers in the industry.
The Impact of Corporate Priorities on Game Development
The clash between corporate priorities and the realities of game development has far-reaching implications for the industry as a whole. Public companies, driven by the need for predictable revenue growth, may struggle to adapt to the unpredictable nature of game development. This tension can lead to layoffs, restructuring, and other forms of unrest within companies.
The pressure to meet quarterly and annual revenue targets can create a challenging environment for developers, who require time and resources to create innovative and engaging games. The success of Manor Lords, despite its unconventional development process, highlights the importance of allowing creative freedom in game development. By embracing risk and uncertainty, developers can push the boundaries of what is possible in the industry.
As the gaming landscape continues to evolve, it is essential for companies to reevaluate their approach to game development. Embracing the unpredictability of the creative process and supporting developers in their quest for innovation can lead to groundbreaking games that resonate with players. By fostering a culture of collaboration and experimentation, companies can navigate the challenges of game development more effectively.
In conclusion, the clash between game developers and corporations stems from the inherent unpredictability of game development. While corporate priorities may prioritize stability and predictability, the creative process of game development thrives on risk and experimentation. By embracing the challenges of unpredictability and supporting developers in their creative endeavors, companies can foster a more vibrant and innovative gaming industry.