Game Technology at TUP
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◆// SCHOOL OF GAME TECHNOLOGY

Game Technology

Build the engines, graphics and real-time systems behind interactive worlds.

4Departments
24Faculty
880Students
2Labs
01 / OVERVIEW

Game Technology at TUP

Game Technology is where graphics, physics, AI and performance engineering meet. Students build engines, write shaders and create real-time simulations — and the skills reach far beyond games.

Our AR/VR Studio and Motion Capture Studio bring projects to life.

Admissions →
4Departments
24Faculty
880Students
2Labs
02 / DEPARTMENTS

Departments & specializations

03 / CURRICULUM

Representative courses

GAME 101Game Development FoundationsUndergraduate
GAME 220Real-Time GraphicsUndergraduate
GAME 330Game Engine ArchitectureUndergraduate
GAME 410Advanced RenderingGraduate
GAME 450Game AIGraduate
GAME 520AR/VR SystemsGraduate
04 / FACULTY

Faculty spotlight

CV

Dr. Chris Vaughn

Professor & Head of School
Real-time rendering
SM

Dr. Sofia Marchetti

Associate Professor
Game engines
RK

Dr. Ravi Kapoor

Assistant Professor
Immersive media
05 / LABORATORIES

Where the work happens

06 / CAREERS

Where graduates go

Gameplay EngineerGraphics EngineerEngine ProgrammerTechnical ArtistXR DeveloperSimulation Engineer
07 / FAQ

Frequently asked

Is this only about games?

No — real-time graphics and simulation skills apply to film, XR, digital twins and visualization too.

Do I need to be an artist?

No. The program is engineering-focused, though you'll collaborate closely with designers and artists.

What engines are used?

You'll use industry engines and build your own — understanding engines from the inside is the point.

// JOIN GAME TECHNOLOGY

Ready to study Game Technology?

Applications for the 2026 intake are open. Scholarships available for international students.